Be very careful with this encounter, narrative description of the monster is really important. The best was when the team with Scooby, Velma, Shaggy and Fred ended up down stairs and came across a table covered in a Thanksgiving dinner and the turkey was a mimic. RELATED: Story Hooks In D&D You Always See And Why They Work. You want this to be fun, scary, and challenging. My players tend to really get into the roleplaying and exploration aspects, so we usually finish in two game sessions. As the enormous thing crawls towards you, you see bodily remains of humans buried in its putrid body.. The usual response to this encounter is retreat. Third. Careful investigation around the house reveals that Gustav Durst had an affair with the family nursemaid, who bore him a stillborn son named Walter. Upon finding it, one player promptly cut off its head, and the other threw the crystal ball on the ground and shattered it. If/when the PCs try to leave, the children will try to possess them, not out of aggression but out of fear of abandonment. Notify me of follow-up comments by email. We earn a commission if you make a purchase, at no additional cost to you. if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[728,90],'tabletopjoab_com-medrectangle-3','ezslot_19',125,'0','0'])};__ez_fad_position('div-gpt-ad-tabletopjoab_com-medrectangle-3-0');At least in the top 3! You might also use less-intimidating artwork for the twins. This is a railroad, but an acceptable one if your players care enough about the children to want to help them. Subscribers get updates on all of the latest news, posts, and offerings from Tabletop Joab! by Mike on 14 November 2016. . Death House will likely be the first location your players will visit. (If youre feeling generous, or really want your players to see the entirety of the house in a quick Halloween night of gaming, you could even run it at 3rd level.). Moreover, there are a lot of things that the party can miss (e.g., the secret door in the library), so Ive tossed in some ways to drop hints to the party. And finally, credit must be given to me (Derek Ruiz) as the author, and a link to this web page must be included if it is shared or redistributed. A sizable treasure for a level 1 party. Help me get funding and enjoy hi resolution version of all my work. She and her daughters are, in fact, a coven of Night Hags. When they'll get a good idea of how Barovia works. A simple Animal Handling check (DC 15, with advantage if offering food) allowed the party to persuade the dog to come along. Also theres a will bequeathing these properties to the Durst children. This is fine if you want to lead into Curse of Strahd, but for one-shot purposes, running the adventure with everyone at 2nd level can keep the party from getting wrecked too soon. Dungeon master guide and advice with the. This not only provides a reason to potentially search the study (magic loot! Always remember: horror is a very personal thing. The fight with her is also a very tense encounter, especially when her creeping hut comes to life to surprise your party. If the PCs damage anything (the chairs, the wallpaper, etc.) However, there are a few things that I have incorporated that have made my parties experience that much more terrifying and fun! Writing these DM guides is time consuming, my website isfunded through Patreon, It is thanks to people who like my work that I am able to continue mapping and providing RPG original experiences to people all over the world. Give little clues or observations that are simply meant to unnerve the players. This didnt come up, but if the party had tried to force one of the possessed PCs off of the property, I would have described a scene in which both PC and ghost were screaming in agony, with the spirit being violently torn from the body with every inch that the PC was pulled across the border. Childrens Room .- The remains of Rose and Thorn are here. Also PCs will find the houses deed and a deed to the mill near Vallaki. Then you can narrate how, as the adventurers run through the dungeon towards the exit, the putrid mass of decay rolls behind them, consuming all behind. Press J to jump to the feed. Each and every doll in the chest had a face painted on it, though. They can then prepare for it by placing the tank in the front and maybe even casting spells like Shield of Faith or Bless right before the fight. The party will attack them. There are plenty of deadly combat encounters that can take place here, from giant spiders to undead revenants and phantom warriors. It was amazing. But, this is Strahd's home, and the battle will not be easy. Anyone watching the ghosts notices the spirits of the Durst parents staring at the music player. Some wore armor and carried swords, others wore robes and carried staves, while others were large muscled figures carrying large axes and hammers. If the players take a long rest on the second or third floor, describe to them the sound of footsteps descending from the attic and stopping outside of their door before moving away to the study. Ritual Chambers.- Illusory figments of cultists sing to the players to sacrifice a creature. The location is full of deadly, scary creatures, such as demon statues and specters, but the true horror of this location comes from the Roc, a giant bird that can very easily scoop up a character in its claws and drop them from great heights. It is designed like this. There are plenty of unsettling characters to socialize with here, including cultists and other mysterious inhabitants, to add to this pressure as well. Someone recommended that the ghasts of the Durst Parents be concealed behind their own portraits, rather than just dirt walls. Once this is noted, or the ghosts are interacted with, all of the dancers stop and stare at the PCs before vanishing. Set in the realm of Barovia, a Domain Of Dread within Ravenloft, your players find themselves transported here and trapped. Kitchen and Pantry.- There is a small elevator that a small PC can use to access area 12, the master bedroom. I generally start my games at level 3. This is better because you never say the monster name, avoiding metagame knowledge. Both DeiGratia and Abuget can be downloaded over at www.dafont.com. Required fields are marked *. A number of helpful suggestions I gathered regarding their use: When Rose or Thorn attempts to possess a player, describe it as feeling like a childs hands, searching desperately for a warm embrace. Your players may decide to refuse to even make a saving throw against possession; once the party saw that Thorn hadnt taken control from the PC hed possessed, another PC actually invited Rose to possess her as well. You can really play on this unease to build up tension within the party, building it up until they are constantly on edge. If you start at level 2, Id say have them level up to 3 before they proceed into the Dungeon Level. The house has been burned to the ground many times, only to rise from the ashes time and again-by its own will or that of Strahd Von Zarovich. If you havent played Curse of Strahd and plan to, Id recommend you check out a different article. 2023 Elven Tower Cartography. I just finished running our group through Death House last night and it was a big success. Characters are especially squishy at 1st level, and Death House is a grindhouse horror experience complete with an overwhelmingly powerful final foe. They include: Allow the PCs to hear the sounds of conversation and clinking silverware from the dining room, and then having those sounds vanish when the door opens. Not only that, but the key ingredient in Morgantha's addictive pies is children! Youll find little elements that serve to foreshadow events to come. What makes this location all the scarier is that the party is most likely to reach this location at level three or four. Barovia becomes a tomb for all who end up there. Alternatively a severely hurt PC might choose to volunteer himself for the sacrifice. Give the party a chance to rest and level up (if they started at level 1) before they work their way to the Dungeon Level.if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[250,250],'tabletopjoab_com-leader-1','ezslot_12',135,'0','0'])};__ez_fad_position('div-gpt-ad-tabletopjoab_com-leader-1-0'); In the Dungeon Level, the party will encounter a Grick and several undead. Death House is a modern Dungeons & Dragons horror classic. He is the Land." introduction to the bleak and despair-filled land of Barovia. Chef Feat in D&D 5e Explained | Useful or Pie in the Sky? And they wont find something quite like that anytime soon. This also triggered the wonderful One Must Die encounter. It helped pull the player into the story a lot more. This will give them a chance to have a tense meal with Strahd, as well as perhaps slip away to explore its spooky halls if they can survive them. You made Rose and Thorn like Bianca and Nico DiAngelo! A lot of good ideas to make the story flow. She mimicked the PCs movements perfectly, save for her eyes, which always remained terrified. Recommended: I Had an AI Make a D&D Character (and it got really weird!). Awesome article! if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[336,280],'tabletopjoab_com-leader-3','ezslot_23',152,'0','0'])};__ez_fad_position('div-gpt-ad-tabletopjoab_com-leader-3-0');This is a dungeon that doesnt pull punches and makes for quite the introduction to the land of Barovia! According to the source book they are illusions created by the house to lure people inside, it says they vanish if attacked or forced inside. Related: The Best Books That EVERY DM NEEDS To Read! Death House could even be played as a thrilling horror one-shot adventure. my article on running horror in your own D&D 5e games! Created by the house to lure in victims, the illusions drop vague hints about a monster in the basement and the sins of their parents. I generally reduce her life drain to deal 1d6 necrotic damage if we didnt start the party at level 3. The shadow encounter in the room with Strahds statue can also be pretty deadly. Avoid making it an outright execution if you can! As adventurers reach the top of the attic, they will find themselves in an aggressive place, they house is trying to kill them (page 220). Doing so will help make it more believable when the characters take the bait leading into the Death House. In reality it doesnt matter what or who dies on the altar. 25. 8 Real-Life Skills Youll Develop By Playing D&D, 12 Monsters That Will Instantly Kill Characters, 7 Types of D&D Players You Will Have In Your Group, 9 Powerful Tips to Engage Players in Your D&D Game. 6.Upper Hall.- Theres a portrait of the Durst family. For your reference, these are the areas of the Death House that have interactive elements, lootable gear, or important encounters. When a player crossed the path of the mirror in the nursemaids suite after the specter had been defeated/fled from, the image of the (human) nursemaid appeared in the glass. Barovia is full of scary, dangerous, and mysterious creatures lurking around every corner, and Tsolenka Pass is no exception. Expect this to be a full series as the group progresses through the module, week-by-week. There are three encounters in the Death House (not including the Dungeon Level.) Regarding backstory and history of the house, the best revision I've seen thus far is u/MandyMod's revision of the Durst family's downfall. But something must be killed, smart players might try to find a rat and kill it. Theres a lot going on in this adventure, but the Death House does a good job at getting the party acquainted with the themes and feelings of the rest of the campaign to come.if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[728,90],'tabletopjoab_com-mobile-leaderboard-1','ezslot_25',146,'0','0'])};__ez_fad_position('div-gpt-ad-tabletopjoab_com-mobile-leaderboard-1-0'); I cant say that its perfect for every group. Im a big fan of running it in my Curse of Strahd games. They were once noble knights that used to fight against Strahd but were, of course, overwhelmed by the unstoppable vampire. This can be a great way of making sure your players understand the lore behind the Dursts, and itll turn Rose and Thorn into two versions of every D&D groups favorite NPC trope the quirky yet loyal sidekick. Again, this didnt come up in my group, but I liked the idea of five shadows appearing burned into the walls behind each of the skeletons chained there. I was specifically using u/MandyMod 's guide to Streamlining Death House to set the adventure up (i.e. And then level 3 after escaping the house. From there, its up to you if you want them to level up again before progressing the story or if you want them to wait a little bit and get at least a few more fights or milestones under their belt.if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[300,250],'tabletopjoab_com-leader-2','ezslot_22',137,'0','0'])};__ez_fad_position('div-gpt-ad-tabletopjoab_com-leader-2-0'); Pay special attention to describing the various things that the party can find and interact with. Durst House, or 'Death House' as the name given it, is an old row house in the village of Barovia. So, give them vivacious temperaments or accents evocative of your favorite child protagonists in popular media (the Stranger Things kids, anyone?). 29. Im a sucker for giving parties cute animals to play off of, and in a bleak and empty setting like Death House, that can only be a bonus. Honestly, even if the party is level 3, this can be a very tough fight! Depending on your group, the Death House can be completed in one or two 4-hour game sessions. Very useful against some Barovian creatures. Well cover some of the changes that I make when Im running this dungeon for my groups later in this article. Surrounded by mists and living in fear of what could be behind any corner, those who come to Barovia find themselves tested. All this can be achieved in 6-10 hours of playing. New Movie News, Movie Trailers & upcoming Movie Reviews. Well look over those now. I added some handwriting font, put them on a parchment background, and they all came . I doubt that most non-murderhobo groups will actually sacrifice someone here. After using one of the adventure hooks (page 18), you have successfully steered the party to Barovia. Im really loving the halloween content this year! Like I mentioned, reducing the damage of the specters life drain is a good decision at this level. One of my PCs assumed that shed accidentally killed him with Shocking Grasp, but thankfully didnt bring it up. Emphasize the sections of the house that reveal the eerie lore of the Dursts, and simplify all else. You will be sure to terrify your party with this location, especially when they hear that horrible shriek of that feathered fiend and have nowhere to run. In short, yes, the Death House is a great low-level adventure for your group. Several excellent posters have also suggested additional ways to spice things up. The Old Bonegrinder is a terrifying location that captures just how unsettling the domains of dread can be. You are correct about how death works in Curse of Strahd. They become caught in the mists and can't travel to the afterlife. The most vital regions are bolded. One benefit of having a non-PC creature with the party is that when the reach the altar, they have an option to sacrifice that isnt a player - but one that will make them feel deliciously worse. Its almost as difficult and disturbing as the Old Bonegrinder in the same adventure! They will sing to wake up Lorghoth the Decayer, a Shambling Mound hiding in the southernmost alcove. Death House begins when the characters enter the forlorn town of Barovia. If they refuse, the apparitions unleash a shambling mound named Lorghoth the Decayer on them. From the moment the party steps into the town, they'll get a great sense that nothing is right here. Those letters are supplements that came with u/MandyMod s guide (which is excellent). Players destroyed the statue of Strahd at Death House. We premade characters based on Scooby-Doo for our friends to choose from and we even co-DM'd the game so we could split the party (like they always do in Scooby-Doo). Depending on your group, and how roleplay heavy they are. There might be some who have managed to mostly keep out of trouble, but they are very few in these lands. The party did some little experiments to see if the dolls moved if they left the room, but nothing happened. Two ghosts can easily kill a level 1 party, however they are not aggressive and even if a fight starts, the two children are more likely to flee than to attack. The main Curse of Strahd module encompasses levels 3-10. The true horror of this location comes from a specific event that can take place if the players are not careful. Supposedly, he abandoned love for madness [and] took solace in the bosom of another woman. What of the nursemaids point of view? Consider also reducing the number of ghouls and/or shadows in the Dungeon Level. Please enable JavaScript to get the best experience from this site. Give them your quest hook and get them into Barovia. Unfortunately, if your players are like mine, theyll be reluctant to explore what is clearly a haunted house, and the creepy artwork of Rose and Thorn inCurse of Strahdwill tip them off that these kids arent what they appear to be. if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[728,90],'tabletopjoab_com-banner-1','ezslot_7',126,'0','0'])};__ez_fad_position('div-gpt-ad-tabletopjoab_com-banner-1-0');The Death House is meant for a group of four level 1 characters. Thunk me later! She is obsessed with Strahd and will do whatever it takes to keep him safe from the party. Back in the Olden days we would play Judges Guild's 'Tegel Manor' for Halloween DnD'ing. From gaming trends to the latest blockbuster anime, DualShockers keeps you ahead of the curve. As written, the nursemaid is not only a lethal character who could potentially destroy a 1st- or 2nd-level adventurer with fewhit points with her Life Drain ability, but shes also a horror trope the cast aside, wronged woman who returns as a vengeful ghost. When asked about the passage to the attic, she stepped aside, leaving the mirror blank save for his own reflection. Tsolenka Pass is relatively isolated from the rest of Barovia, making it quite an unsettling, lonely path for the party to travel down. The dcor, letters that can be found, and mentions of specific places give you ways to tie the Death House in with Barovia as a whole. I'd recommendat the leastencouraging your players to long rest. You can see the tendrils grip on the walls tighten with crushing force. You cant just go ahead and say Its a Shambling Mound. When the Paladin looked at the model home, he realized that it was an exact model of the house that they were currently in. They wont go into the house because of the monster, but they wont go into the fog because theyre scared of getting lost. I added a scrawny mutt hiding under a chair in the conservatory; when approached, the party could hear its whimpering. This instantly made them think: Stop the altar -> get rid of the fog, and got them to climb to the top. This can inject some much-needed comedy into an otherwise bleak adventure, since Death House suggests that possessed characters still retain their faculties but gaina flaw from their possessor. As long as session ends with no dead pc, don't worry about getting spells or encounters wrong. Curse Of Strahd is one of the best campaigns for Dungeons & Dragons. Few of those presented in this adventure, however, compare to the infamous Death House. There is a save to avoid it but its more interesting if they can possess a PC automatically. Death House is a meat grinder meant to kill low-level players. They dont know they are fabrications and react like real scared children. The Count's Crypt. One only has to do a quick internet search for Death House TPK to see how manyparty wipes the house has inflicted. As far as campaign openings go, the Death House does a lot to establish the themes that will be appearing throughout the Curse of Strahd adventure. Ending the Cycle. As written, the plot hook is simply that there is a monster in the house. 2023 Wizards. Even just traveling around Barovia can be a spooky experience. If you started at level 1, this is a good point to have everyone level up. Far from the villages and towns of the valley, there is not much safety around this location. There's a disappointing truth to Death Housethe prologue to Curse of Strahdand it's that it's alternative ending "The Cult is Denied" is just a dull series of rolls.Each character rolls against poisonous smoke. The four ghouls in the basement can make for a pretty devastating encounter, even against a party of level-twos. As a new DM don't worry about getting things wrong. Instead of Lorgoth, you can also take u/MandyMod's idea of turning the Decayer into the bloated, cursed embodiment of the infant Walter's rage, confusion, and inborn monstrosity. The land is grim and desolate. Death House Encounters The Themes of the Death House in Curse of Strahd Everything Will Be Corrupted The Innocent Also Suffer Abandon All Hope Making the Death House Better Plot Hook Encounter Difficulty Levels Connections to Curse of Strahd Lore Add Extra Creepiness A Personal Favorite Touch Conclusion What is the Death House? To make the connection clear, I told the PCs that a blanket of mist was rolling off the top of the dais, and that it very much resembled the fog that they had seen blocking their way outside. Looking over the dolls by the handful, each one showed an expression of pain and fear. I wanted to make it obvious that the encounter at the altar was the final step to fleeing Death House. It is described in this subheading under "Alterations to Magic" on p. 24 of the adventure: Resurrection Madness In Barovia, the souls of the dead are as trapped as the souls of the living. The Death House has become something of a modern classic for 5e players. Heading further up Mount Ghakis, it is also freezing cold at night. There is lots of foreshadowing for the story to come. Or jump from a balcony. Consider adding a diary or a letter within the house explaining her side of the story, or change her behavior so that she doesnt outright attack the characters but instead protects the crib, forcing the party to observe her actions from afar and figure out her tragic origins. Once again, adjust the challenge of these encounters as you see fit for your party. Perhaps the eyes of a particular painting or stuffed animal head seem to follow a specific player wherever they go in a given room. I recently began running Curse of Strahd for some friends over Roll20, and u/paintraina's "What I have learned" series for the module has been incredibly helpful in my preparations. The Companion dives through every chapter of Curse of Strahd and incorporates Wyatt Trull's mithral-bestselling module, The Wedding at Ravenloft as the campaign's climax. Meanwhile, Thorn had huge puppy eyes, constantly cradled his floppy bunny doll, and instantly worshipped the players' characters as awesome adventurers who had arrived in the nick of time. The nature of D&D 5e is that it is almost hilariously easier to die at lower levels than it is at higher levels even as tougher enemies appear. Beware, for massive spoilers await! Oh, Death House. Its not exactly an adventure for new D&D players, but it often ends up being experienced that way thanks to Curse of Strahdbeingone of fifth edition Dungeons & Dragons' premiereadventures. But nothing happened a Domain of Dread can be achieved in 6-10 hours of.! For Dungeons & Dragons thing crawls towards you, you have successfully steered the party to Barovia find transported. To deal 1d6 necrotic damage if we didnt start the party place here, from giant to! And disturbing as the Old Bonegrinder is a grindhouse horror experience complete an! Were once noble knights that used to fight against Strahd but were, of course, overwhelmed by unstoppable. Page 18 ), you see bodily remains of humans buried in putrid., narrative description of the Durst parents staring at the music player two 4-hour sessions. Around this location all the scarier is that the party could hear its whimpering player into the Dungeon level )! 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Are here incorporated that have made my parties experience that much more terrifying and fun Death. For the story to come the spirits of the changes that i make when running. The wallpaper, etc. is better because you never say the monster,! His own reflection Explained | Useful or Pie in the mists and can & # x27 ; D recommendat leastencouraging... & Dragons so will help make it more believable when the characters enter the forlorn of! Monster in the Olden days we would play Judges Guild 's 'Tegel '! D & D Character ( and it got really weird! ) at night mentioned. For your party be pretty deadly on them are correct about how Death works in Curse Strahd... Leading into the fog because theyre scared of getting lost will not be.... 5E games thankfully didnt bring it up comes to life to surprise your.! Steps into the Death House anime, DualShockers keeps you ahead of the adventure up ( i.e if... With this encounter, narrative description of the specters life drain to 1d6... 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This location comes from a specific player wherever they go in a given room, Id say have them up! Came with u/MandyMod s guide ( which is excellent ), she stepped,! The monster, but nothing happened get them into Barovia additional ways to things! See the tendrils grip on the walls tighten with crushing force roleplaying and exploration aspects, so usually... The realm of Barovia levels 3-10 on this unease to build up within... D you always see and Why they Work session ends with no PC! The story a lot of good ideas to make it obvious that the ghasts of Durst! That can take place if the players are not careful the eyes of a painting... How manyparty wipes the House because of the Dursts, and how roleplay they... But something Must be killed, smart players might try to find a rat and kill it news,,! Group, and mysterious creatures lurking around every corner, those who come to Barovia the four ghouls in same! And Thorn are here updates on all of the curve be easy will help make it more believable the... Made Rose and Thorn are here care enough about the children to want to them... Is also freezing cold at night DM don & # x27 ; t travel to the players are not.. Pcs movements perfectly, save for her eyes, which always remained terrified clues or observations that are simply to. Dies on the walls tighten with crushing force try to find a rat and kill it eerie lore the... The master bedroom parents be concealed behind their own portraits, rather than just dirt walls towards... Things that i make when im running this Dungeon for my groups later in adventure... A modern Dungeons & Dragons horror classic, overwhelmed by the handful, each one showed an expression pain. All the scarier is that the encounter at the PCs damage anything ( the chairs, the unleash. Place here, from giant spiders to undead revenants and phantom warriors complete with an overwhelmingly powerful final foe ghosts! Of a particular painting or stuffed animal head seem to follow a specific player wherever they go in a room! Chambers.- Illusory figments of cultists sing to the Durst parents staring at the music player before they proceed into town... And stare at the altar watching the ghosts are interacted with, all the... Up there expression of pain and fear Why they Work in your own D & D 5e Explained Useful! In Morgantha 's addictive pies is children of cultists sing to the Durst parents staring at the altar severely PC... Not only that, but the key ingredient in Morgantha 's addictive pies children... This to be fun, scary, dangerous, and Death House begins when the characters the! Thing crawls towards you, you have successfully steered the party to Barovia do whatever takes!
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