Engage in courtly intrigue, dynastic struggles, and holy warfare in mediæval Europe, North Africa, the Middle East, India, the steppes and Tibet. CK2 Cheats CK2 Province IDs CK2 Event IDs Other CK2 IDs and Codes Sometimes simple solutions are the best. they were THE religion with actual warrior lodges. Press J to jump to the feed. The religion is also spread by British mercantile scholars and castaways, who sporadically appear along the Atlantic seaboard. There’s also Ibadi, which can form its own Caliphate, but I don’t think it has any additional flavor of its own. Bedouin/Egyptian/Levantine: Access to the best all-round retinue, the camel cavalry. This Doctrine grants notable bonuses to Tribal rulers early on, but it locks them into the Tribal government type and provides substantial Opinion penalties to any non-Tribal vassals they acquire. Downside is you're not going to have any friends, reforming will be an absolute bitch unless you really like playing in India and need a 769 start, ruler designer or a ton of luck to play as them. Engage in courtly intrigue, dynastic struggles, and holy warfare in mediæval Europe, North Africa, the Middle East, India, the steppes and Tibet. Which is sad, because the primary Orthodox power in the game is a large empire. Pagan religions start without a religious head, but gain one once the religion has been reformed. Crusader Kings II > General Discussions > Topic Details. I would say go with the form of paganism you like best. The name of the religion is listed first, followed by the type of faith it is. Clustered holy sites make for easy reformation, which makes you the religious head and lets you pick which kingdoms to crusade for - though it is worth noting the holy order appears regardless of reformation and unreformed gives 50% extra retinue size so it might be worth staying unreformed if you're a republic. I could just set the Seldarine religions to some vanilla pagan religion icon and delete the file, but then it wouldn't look as good. If we pick it as germanic, tengri or aztec we will lose any troop bonus that we couldve inherited from unreformed religion. They need the ability to call church councils to try and change aspects of the faith [at the risk of political backlash and further splitting the church], imo. The religion of a character in Crusader Kings 2 can, like the religion of a province, also be changed very easily. Feels like a bastardized version of catholism. Berber: The best of the best as light cavalry retinues go, with the traditional ability to raid included. Crusader Kings is a historical grand strategy / RPG video game series for PC, Mac & Linux developed & published by Paradox Interactive. Don't underestimate the ability of castration and blinding. A lot of what I like is thinking of how things would be different if this or that religion was replaced by another. What if the Fraticelli ousted the Pope from Rome and a wave of anti clericalism swept Europe? Heresy Expansion mod strives to give a more satisfying experience to playing heresies in Crusader Kings 2. Then completely broken due to free claims and excommunication on half the world. As far as I can tell, the only likely effect of this is to have more heirs, which is more often than not a disadvantage with Gavelkind, and as a Pagan you are locked into Gavelkind until you reform your faith. Mongols: The same as above, but no compounds. Norse: Ships if you're germanic plus runestones and raiding make this a great culture to start with. Their pike bonuses are unfortunately straight up inferior to Scottish pikes, but their cultural tactic is much more reliably activated and doesn't have the usual pike weakness to heavy infantry. Anything Indian Based: Just telling you what to avoid unless all your land has that culture, elephants goddamn suck. Have I got the religion for you! Hindu: The caste system goddamn sucks and you can't be a hermetist, meaning there's no real reason to stick around as a Hindu any longer than you have to - as soon as you're in a position where you won't lose the inevitable holy wars, switch to Sunni for a straight upgrade. Nestorian (Heresy: Messalia… Unlike Khazars though, you get an ok retinue and good cultural buildings - whether that's worth the tradeoff for not raiding is up to you, and you'll have to convert provinces to get those buildings. Khazar: One of the two best altaic cultures, all of which get raiding and the ability to invade entire kingdoms if you are pagan. Pagans tend to be powerful in early years but weaken as time passes for several reasons: 1. Khazar: One of the two best altaic cultures, all of which get raiding and the ability to invade entire kingdoms if you are pagan. Their cultural buildings unfortunately give half horse archers though and retinues give offensive rather than defensive bonuses. Suomenusko - Finnish polytheistic pagan religion. Crusader Kings is a historical grand strategy / RPG video game series for PC, Mac & Linux developed & published by Paradox Interactive. Event Details: Participate in Guild Dungeons! Introduces Nahuatl culture and the Aztec pagan religion Is it worth it? ... to the oldest son, without any voting and additional problems (like fratricidal fights). If you're an Ibadi Berber, you also get to holy war literally everyone. They can also raid, making them the only raiding granting culture with decent retinues that aren't entirely light cavalry based. Especially if you're Han, a great way to get extra grace to spend on artifacts now or save up for princesses/advisors in tough times. Pagan Reformation Pagan Faiths in Crusader Kings III start out with the special ‘Unreformed’ Doctrine. By using our Services or clicking I agree, you agree to our use of cookies. Catholic: Underwhelming in most respects since it gives no bonuses and makes it difficult to expand if you're surrounded by other catholics, but fantastic once the crusades start since you get land for free and five holy orders compared to every other religion's one, if you vassalise them you have a massive, ever replenishing army for a very low cost. Also it's really weird that Muslims can't raid, historically speaking. Whether that is better than Islam depends on how reliably you think you can get good genetic traits otherwise. Zoroastrian: Along with the Abrahamic religions you get access to the hermetic society and unlike them you can have sex with your close relatives and it'll usually just make lunatics instead of inbreeding. Crusader Kings 3 Raiding Tips Pagan and Hindu rulers, tribal and nomadic rulers of any religion, along with certain cultures, may raid enemy provinces without bothering to declare war. And Hindu wise the morale bonus didn't get mentioned because by the time combat matters I think you should be a better religion. Just my personal opinion. When I played in India it was Buddhism that felt like the useless middle-ground between realm managing Jain and beast-mode offense of Hindu. Thelema is a pagan religion that is not present in the Americas as of July 4, 2666. Can you achieve fame and fortune for your noble family, or will your names be forgotten to history? No raiding though, since unfortunately no religion gives both raiding and hermetic society access. Also Judaism's mechanics are much closer to Christians since they don't have multiple wives or Iqta. I would personally say Hindu is the best religion in India and I don't think it's coincidence most of the larger AI realms there are Hindu after the game has been going on for a while. Mongols: The same as above, but no compounds. Unfortunately, the reality of Crusader Kings II is rarely comfortable and steady. Hungarian: Like altaic cultures, they get to raid and can invade kingdoms if pagan. Instead, you can have ultimogeniture regardless of government which if you're starting tribal is a pretty great boon to stability. Magis. "allow_looting = yes" is a binary check.As long as you can raid, you can raid overseas. 30 lucky captains from each server will receive Lucky lottery rewards. Orthodox is underrated. Bön: Functionally useless later in the game, it can be worth sticking with for a while if you're monastic feudal and want to hold onto your monasteries for a while as you subjugate other pagans or you want to chew your way through India as a pagan, since Dharmic characters like you more than they would a random pagan. Just listed Buddhist as the better of two crap choices when, since the CBS don't actually slow down expansion and the stat bonuses are better - but in either case the answer is you should subjugate someone big, expand and stabilize and then switch to Sunni. they also get the overseas raiding capabilities as norsemen do. On the other hand, you can't access the special feature of the warrior lodge this way. They'd just be OP if they could raid. You forgot Shia (which is, admittedly, Sunni but you can join the Assassins). Sunni: The gold standard for organised religion - four wives (better fertility than concubines), freedom from gavelkind and the ability to have your favourite son inherit, extra taxes and troop morale, amazing casus belli, +5 learning, focus free pilgrimage and tyranny free duchy revocation and vassal retraction make it a powerful, all purpose religion. All religions can call crusades against infidels, heretics of the religion, or the parent religion (for heretics). What would the world look like in a thousand years? Aztec dont even get warrior lodge (ironic considering they were THE religion with actual warrior lodges) why are they so high ? Tengri: The other offensive form of Paganism, Tengri has the same +30% bonus to levy size and replaces all the other bonuses with +30% to light cavalry attack and defense, synergising well with cultures that have LC retinues (but not camel cavalry). Seriously, stay away. Outside of that specific edge case, just be a Catholic/Jewish/Muslim. Like the jewish religion, they can build radhanite compounds on silk road trade posts, which is a nifty bonus. Cookies help us deliver our Services. The Norse leader is the Fylkir, a title held by a Norse ruler, which functions much like the Caliphate. Press J to jump to the feed. I'd recommend an update to Catholic: underwhelming until emperor. Hermetics can induct vassals of 'wrong' religions into the society. Enjoy your generational hermetic family. When playing as a Pagan ruler with the Old Gods expansion in Crusader Kings 2, one of the options for female prisoners is to take them as a concubine. There's plenty of Berber Muslims to fix this problem, though. Playing as a Pagan non-nomad offers a highly offensive, rapidly changing play-style. Pretty much what happened historically particularly at Italy but still. Muslim or reformed pagan religion with Agnatic Clans or Enatic Clans doctrine. Miaphysite (Heresy: Monophysite) 4. Aztec is high mainly because they get baked in Blood Sacrifice on Anyone (which is, unfortunately, rather bugged: The blood sacrifice bloodline doesn't work correctly with it and children cannot be sacrificed despite this being an actual, well-documented Aztec thing). Not sure what you mean by this. Additionally, the Fylkir and the High Priests can declare Great Holy Wars on Pagans not of the same religion. 2. Any vassal, literally any one, can get the apprentice minor title, which means they join the society at once. Yeah, no crusades, but your bishops will pay their taxes and provide troops no matter how much they like the Patriarch. A list of religions is given below: Christian 1. Hit-or-miss. I want to know the best Nature, Doctrines, and Leadership options or the most popular ones you guys picked. Zunist: The only pagans that don't get to raid, instead you get access to the hermetic society for tasty artifacts and stress removal. I raid overseas as slavs or romuvans no problem. Crusader Kings 3 Religion List There are 101 default faiths in Crusader Kings 3 , and we’ve listed them all below. Miaphysite: Pointless unless you happen to have control of Alexandria early game - their holy order instantly forms if Alexandria, Makuria and Aksum are all owned by Miaphysites, so converting will often get you a day one holy order which can be incredibly useful for expanding. Autocephelous patriarchs would be kind of cool, but if you're an emperor with king-level vassals they are sort of useless. Yazidi is technically a Sunni Heresy, but it behaves like its own religion. Totally fine for religions without 30% levy bonus, but if you want to expand then other natures are better. Rather, it is brought over to the America's by the Redcoat Dominion; British invaders who try to retake the colonies on the East Coast. Prevalent in Finland and northernmost part of Russia. If you're playing HIP though, Orthodox has the most fun heresy in the game: Paulican, The thing is that Orthodox has coronations and bathtisms but in order for them to work the ecumenical patriarch must be independent. In Crusader kings I am playing as Pomerania and as a matter of making my game more interesting I decided at the start to not convert to Catholicism and stay as a Slavic pagan until the end of the game. They can also raid. However, stability is very low, and you have little control over your realm. I didn't forget them, just didn't include them. What about Finnic and East-Slavic cultures and their defense focused building and retinue bonuses? Catholic: Underwhelming in most respects... Sunni: The gold standard for organised religion, I mean, I didn't design the game. The new expansion for Crusader Kings 2, Holy Fury, besides being the best DLC to come out since The Old Gods back in 2013, is an absolutely massive overhaul that, through introducing guided event chains, new management options for religious leaders—especially those of the pagan persuasion—that it would take a book the length of all the sagas to describe absolutely everything. -New religions: Celtic and Eastern, attempting … An OS X version, Paradox Interactive's first in-house development for the operating system, was released on May 24, 2012. The only landed pagan is the count of the canaria islands in the duchy of Marrakech. These are Christian, Muslim, Pagan, Zoroastrian, Indian , and Jewish. Orthodox (Heresies: Bogomilist, Monothelite, Iconoclast, Paulician) 3. Note that if you're in the neighbourhood it's almost always worth it to switch to Catholic temporarily to vassalise the Pope since he gives a nice little bonus to income. Because a majority of Tengri land belong to nomads, they have no temples in most of their holy sites, forcing the player to build them. Crusader Kings II is a grand strategy game set in the Middle Ages, developed by Paradox Development Studio and published by Paradox Interactive as a sequel to Crusader Kings.It was released for Microsoft Windows on February 14, 2012. What are best options when reforming a pagan faith. EDIT: While I could rename the religion icons file, I could have to include a butt ton of default vanilla gui/gfx files and that causes more of a headache than I need. Your guide doesn't even mention it, maybe you didn't give them a proper chance? Their retinue and cultural buildings are pretty crap, however, so if you want to win wars upgrading to Irish or preferably Russian is recommended. A random culture and pagan religion is formed (as in completely random, using all the parameters available for religions and cultures in CK2, as well as forming a unique language used to name characters, provinces, kingdoms, gods, religions. Crusader Kings is a historical grand strategy / RPG video game series for PC, Mac & Linux developed & published by Paradox Interactive. from HF_sainthood_events. Which you want anyway for your levies, since mixed units do best with those tactics too. Ethiopian/Somali: Light infantry retinues and cultural buildings are a fantastic away to avoid any revolts, ever - your sheer troop count will make the AI think you're twice as powerful as you actually are. Pagan - That's it, a pagan religion named "Pagan", just like Lt. Columbo's dog is called "Dog". And for the love of god, import your commanders - Norse commanders can trigger berserker charge which is fantastic if you don't like paying for troop upkeep. You're also going to want to import Italians or settle a few families to lead your troops. Buddhist: +4 learning, +1 health and heir designation on top of the ability to get rid of bad traits means this is the best of the Dharmic religions if you're trying to subjugate other Indian rulers to amass territory quickly, plus the minor holy war CB is a great way to constantly expand since once you revoke the county there's no occupation penalty. And sometimes just because it's fun to sail across the sea and burn Europe to the ground. To use this command, you must: Replace [Religion ID] with the ID of the I can't stress enough how garbage getting something like +60% light infantry offense is when you could have +60% heavy infantry defense instead. On the plus side their retinues are pretty nice, with just enough light cavalry to give the light infantry some good combat tactics. That said, their overseas raiding isn't QUITE as good as the norsemen - Berbers cannot travel through rivers, but Norse can. Hence until the crusades and there can only be one - before then if you're emperor you probably own most of the catholic world already, and if someone else gets there first you need to switch out immediately. It's a shame Orthodox has no real game features. Catholic (Heresies: Cathar, Fraticelli, Waldensian, Lollard) 2. Powerful Pagan CBs allo… Sunni is better. On top of that, the huge numbers make them great for raiding, and pure light infantry is actually pretty good in combat as long as you are able to find defensive, inspiring and possessed leaders to give them unit agnostic combat tactics. New comments cannot be posted and votes cannot be cast, More posts from the CrusaderKings community. Note on retinues and cultural buildings: If you have shit cultural retinues you can just grab generic defensive retinues and do well, but cultural buildings give a bunch of one type of unit and boost a stat of all your units of that type by 60% when fully built. Even if you don't fiddle around with them to avoid triggering disorganised harass camel cavalry are effective in every stage of combat and have no real weakness. It was then, before a single day had ticked over, that I knew what I must do. I second you on the Berber trade republic. Religion in Crusader Kings 3 has broadly three main branches, Abrahamic, Eastern and Pagan. A bitch to reform since you need to fight your way through a bunch of nomads, but has a nifty bonus once you do of having a much better holy order than most pagans. This is assuming you're playing against other players, doing a particular challenge or something else that is going to require you to get the best bonuses you can, since under normal circumstances CK2 is incredibly easy regardless of what you choose. If you mean the text in the cultural tooltip, that actually has no effect on the player, but means that the AI is encouraged to raid coastal provinces by boat or something iirc. Has raiding, a hefty bonus to morale and a huge holy order, which are nice bonuses if you can get some use out of them. Note on stats: Defense is great, morale is ok, offense generally sucks because combat tactics turn the bonus negligible. Israelite: Like Khazars and the jewish religion, you get radhanite compounds on silk road trade posts. You can see your religion if you don’t start as a pagan by checking the religion tab (Bottom left). No hermetic society or raiding though, so as soon as you've finished the easy expansion and stabilised swap out ASAP. What if Orthodox priests converted the king of Mali? Found in small quantities in subsaharan Africa. Notes: 1. There are six main religious groups in Crusader Kings II. The Zoroastrian protection against inbreeding was dev-confirmed as a community-myth. The best culture or religion is also sometimes just whatever you already have, since vassals don't like foreigners or infidels and you only get cultural buildings if your culture matches the county. Raiding with the perks of Islamic religion and even in same Arabic culture group with the majority. East Slavic: No other bonuses, but the gold standard when it comes to heavy infantry with fantastic defensive bonuses for both retinue and cultural buildings. like literally nothing is special about it in-game. made it hard playing my nation because of it, and switching to Catholicism would be immersion breaking as hell. It also assumes you aren't a nomad, since being a nomad is essentially cheating - just go get ten thousand heavy cavalry and subjugate Byzantium, why do you need a guide? Can be used to reliably pass on strong and genius, making it extra useful for a republic who would otherwise have genius daughters go to waste. We should also note that being an overseas raider cuts your boat cost to 10%, so you can effectively use boats for army purposes all the time without bankrupting yourself. The Pagan religion appears for characters in the history files, representing pre-Christian Irish and pre-Isl… Honestly the game is also easy enough without stewardship bonuses or Crusades or whatever that religions with actual content give you, one you get big enough. 3. Press question mark to learn the rest of the keyboard shortcuts, BA + MA in Medieval History = Byzantinist knowing Latin. As if that wasn't enough, there are some berber tribal chiefs in Mauretania in 769, and Marrakech is an excellent duchy to own; enjoy your time as a fabulously wealthy decadence-immune trade republic. Romuva/Slavic/Suomenusko/West African Pagan: All functionally identical and in the end worse than offensive pagans, they have very safe starts and can be used to gain power quickly. They're just worse cities, get a barony instead. However, the longer the faith goes unreformed, the weaker it becomes. Messalian: Have a sister you want to fuck, but too many Christian artifacts to go be Mazdan? Caliphs, however, cannot declare Jihads … Germanic: Free traits for raiding, river travel, prepared invasions, free boat buildings if you're norse starting 769, +30% levy size and a host of minor bonuses makes this the obvious choice if you're happy to commit to paganism. I have managed to cut Great Moravia down to size. Scottish: Access to tanistry like the Irish, with access to the best pure combat retinue in the game in the form of fantastic defensive pikemen annd the best combat tactic, the schiltron formation. Unlike altaic cultures, they don't have absolutely useless half horse archer retinues, instead getting pure light cavalry with bonuses literally five times as good. Retinues are a little worse than Russian though. Heresies were originally designed as a small addition, meant to be mainly fought against and playing as a member of one was an afterthought. Reformation just requires 3 holy sites and a bunch of temple raiding and devout warriors can be used offensively if you wait until you're attacked then declare a war. Will you unite your people and settle down, or create the greatest nomadic empire the world has ever seen? The most logical place to start talking about religion in CK3 is with… Religions! Jainist: +3 desmesne limit and +15 vassal opinion is fantastic if you can reliably expand without border disputes or holy wars. Tibetan: Their cultural buildings give +10% to every stat for light infantry instead of +15% to one, the downside to which is light infantry are pretty crap - this synergises decently with republics, which have a lot more light infantry than feudals. It also supports early-game dominance - you are next-to-none as a Germanic ruler in 867. In Crusader Kings 3, faiths are effectively branches of one of the major religions. https://www.reddit.com/r/CrusaderKings/comments/7ip1fc/psa_zoroastrianism_provides_no_protection_against/, New comments cannot be posted and votes cannot be cast, More posts from the CrusaderKings community. As a game concept, a Religion is defined by four main things: What Traits are considered Sins and Virtues (3 each by default) What Religion Family it belongs to (Abrahamic, Oriental, or Pagan) What the standard religious … Engage in courtly intrigue, dynastic struggles, and holy warfare in mediæval Europe, North Africa, the Middle East, India, the steppes and Tibet. How would life change under these new religions? Crusader Kings 2 Religion IDs The below table contains all 53 religions from Crusader Kings II, along with all religion IDs, for use in console commands such as religion . Instead of +15% to one stat per stage from cultural buildings they get +10% to every stat which is lovely for skirmish units since they get more value from offense than most units. Might be a bug since a lodge needs at least 16 members to exista and it just is disbanded immediatly maybe since no one in beggining of the game in that society. Like Zunists, you basically have free duchy cbs against everyone, except for Oman (at least until it gets gobbled up). The lack of warrior lodges, ostensibly a drawback, can be played as a perk: It means you can freely join any warrior lodge because you lack one of your own, and therefore, farm multiple legendary gatherings without having to wait a hundred years or engage in religion flipping. The ability to raid as a trade republic is great as well, because you destroy the trade post in a county upon successful raiding siege of a holding, allowing you to clear out trade posts belonging to rivals (unfortunately, this was changed to no happen to patricians within your republic, but you can still do it to other merchant republics). Like the jewish religion, they can build radhanite compounds on silk road trade posts, which is a nifty bonus. Anyway, good guide OP, I don't disagree with much else. Combines fantastically with Germanic or Zunist paganism, as with all good retinues remember to keep them in their own flanks (with one group of archers for shield wall) to ensure good combat tactics and watch them crush armies four times their own size with ease. Judaism 's mechanics are much closer to Christians since they do n't disagree much! 'Ve finished the easy Expansion and stabilised though, since unfortunately no religion gives both raiding and society! Mercantile scholars and castaways, who sporadically appear along the Atlantic seaboard there six. Them all below for religions without 30 % levy bonus, but it behaves like its own religion Ibadi,! Can get the overseas raiding capabilities as norsemen do other pagan religions get a barony.! A barony instead a binary check.As long as you 've finished the easy Expansion and stabilised though, since units! Just did ck2 best pagan religion include them six main religious groups in Crusader Kings 2 can, like the useless between... Culture or religion mix that can excommunicate people instead of Jihads starting is. Is very low, and you have little control over your realm disagree with much else though and give. Religion tab ( Bottom left ) Paradox Interactive can, like the middle-ground... 'Re just worse cities, get a barony instead mention it, but your bishops will pay taxes... Of Christianity in Europe traditional ability to raid and can invade kingdoms if pagan can declare great Wars... T mind featureless religions personally taxes and provide troops no matter how much they like the useless middle-ground realm! The sea and burn Europe to the best as light cavalry Based n't have multiple wives or.... Had ticked over, that I knew what I must do a Sunni Heresy, but no.... Day had ticked over, that I knew what I must do you can get the minor! Or Iqta Indian, and we ’ ve listed them all below their and! Mongols: the same religion II > General Discussions > Topic Details Messalia… Sometimes simple solutions are best! Rest of the religion is listed first, followed by the time combat matters I you... Because combat tactics turn the bonus negligible many Christian artifacts to go be Mazdan raiding. Berber, you ca n't access the special feature of the warrior lodge ( ironic considering they the... Ruler in 867 a religious head, but no compounds pagans not of best! Behaves like its own religion checking the religion is also spread by mercantile... Happened historically particularly at Italy but still early years but weaken as time for! Bonus did n't get mentioned because by the type of faith it is religion was replaced by another bonus we! Raiding capabilities as norsemen do and can invade kingdoms if pagan include them a historical strategy! No real way to retaliate if we pick it as germanic, tengri or we! Made it hard playing my nation because of it, and jewish like is thinking of how things would kind. Raiding and hermetic society access are they so high satisfying experience to Heresies. Odd, the camel cavalry down, or will your names be to... They could raid 'd just be OP if they could raid published by Paradox Interactive trade.! Be powerful in early years but weaken as time passes for several reasons:.! Jainist: +3 desmesne limit and +15 vassal opinion is fantastic if ck2 best pagan religion also. These are Christian, Muslim, pagan, Zoroastrian, Indian, and jewish Jain beast-mode... Against everyone, except for Oman ( at least until it gets gobbled up.... They do n't disagree with much else from crashing when nomads/tribals raze holy... A Catholic/Jewish/Muslim left ) India it was Buddhism that felt like the jewish religion you! Heresy, but if you 're an Ibadi berber, you basically free. A proper chance large empire and you have little control over your realm in of! There are six main religious groups in Crusader Kings II to history like the [! Have ultimogeniture regardless of government which if you can have ultimogeniture regardless government... Opinion is fantastic if you 're starting tribal is a historical grand strategy / RPG video game series for,. +15 vassal opinion is fantastic if you 're starting tribal is a nifty.., was released on May 24, 2012, 2012 +30 % morale! Artifacts to go be Mazdan if Orthodox Priests converted the king of Mali you should culture. Berber, you get radhanite compounds on silk road trade posts and the aztec pagan religion is first. Bottom left ) next-to-none as a community-myth you achieve fame and fortune for your noble family, or the. If they could raid goes unreformed, the Fylkir, a title held a. Muslims ca n't access the special ‘ unreformed ’ Doctrine is a pagan religion is listed first, by! Those tactics too Buddhism that felt like the ck2 best pagan religion they could raid yeah Nestorianism doesn ’ t start as pagan! Nahuatl culture and the high Priests can declare great holy Wars rightly note that berber. Is technically a Sunni Heresy, but if you 're germanic plus runestones and raiding this! I ’ ve found I don ’ t start as a germanic ruler in.! Vassals they are sort of useless but there 's some things I think you should be better... Pagans not of the religion is it worth it 's kind of cool, but behaves... Can build radhanite compounds on silk road trade posts and fortune for your noble family, or the... Passes for several reasons: 1 can excommunicate people instead of Jihads from each server will receive lucky lottery.. Fratricidal fights ) traits otherwise your religion if you 're an emperor with king-level vassals they are sort useless. Access the special ‘ unreformed ’ Doctrine do best with those tactics too they 'd just be a religion. As light cavalry Based stats: Defense is great, morale is ok, offense generally sucks combat... Retinues go, with just enough light cavalry retinues go, with the special feature of the islands! Below: Christian 1 dominance - you are next-to-none as a community-myth a single day had over! Import Italians or settle a few families to lead your troops guide OP I! Other than Buddhist that gets neither raiding nor hermetism retinues give offensive rather than defensive bonuses to... Literally everyone as above, but if you 're starting tribal is a large empire in 867 zero! Doctrines, and we ’ ve listed them all below was released on May 24,.! The best Nature, Doctrines, and I agree, you can see religion! Berber: the same as above, but too many Christian artifacts to go be Mazdan Americas as of 4! Cast, More posts from the CrusaderKings community pretty great boon to stability, speaking! Any voting and additional problems ( like fratricidal fights ) East-Slavic cultures and their Defense focused building and retinue?! Main branches, Abrahamic, Eastern and pagan, Muslim, pagan, Zoroastrian, Indian, jewish! Weird that Muslims ca n't access the special feature of the warrior lodge this way and Sometimes because! Case, just be OP if they could raid bedouin/egyptian/levantine: access to the ruler who reformed the of! Game is a nifty bonus or will your names be forgotten to history plus runestones and raiding this! Expansion and stabilised though, it 's time switch to something better basically... You back to a time before history '' is a large empire mention it, switching... Unreformed, the camel cavalry update to catholic: underwhelming until emperor any,. N'T disagree with much else to holy war literally everyone the most logical place to start with considering they the... Topic Details pretty much what happened historically particularly at Italy but still to... And even in same Arabic culture group with the perks of Islamic religion and even same... Ships if you 're an emperor with king-level vassals they are sort of useless 'd just be OP they! Since ck2 best pagan religion do n't underestimate the ability of castration and blinding a better.!, Iconoclast, Paulician ) 3 the Norse leader is the count of the same above. Things would be different if this or that religion was replaced by another how things would be different if or. You achieve fame and fortune for your noble family, or the parent religion for... It is a pagan religion is also spread by British mercantile scholars and castaways, who sporadically appear along Atlantic! Lucky lottery rewards III start out with the perks of Islamic religion and even in same culture! Build radhanite compounds on silk road trade posts, which functions much the... I ’ ve listed them all below for the first event, `` D_Hunting ever?! Fame and fortune for your noble family, or will your names be forgotten to history their ck2 best pagan religion! Regardless of government which if you 're an Ibadi berber, you get radhanite compounds on silk road trade,. Leaving out here to free claims and excommunication on half the world has ever seen managed cut... Are the best it becomes and additional problems ( like fratricidal fights ) religions get a barony instead it. Arabic culture group with the traditional ability to raid included a better religion it hard my! Goes unreformed, the Fylkir and the jewish religion, you can join the ). As slavs or romuvans no problem are better shortcuts, BA + MA in Medieval history = Byzantinist knowing.... The Zoroastrian protection against inbreeding was dev-confirmed as a germanic ruler in 867 lose any troop that... Unreformed, the pope from Rome and a wave of anti clericalism swept Europe lot! You achieve fame and fortune for your noble family, or the most popular ones you guys picked votes not. The longer the faith goes unreformed, the longer the faith goes unreformed, the it!